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The display settings are reflected in Blender's display buttons (F10) More...
#include <displaysettings.h>
Inherits: Blender
The display settings are reflected in Blender's display buttons (F10).
This plays back an animation like if you press ALT+SHIFT+AKEY in Blender. The arguments start and end are optional arguments. If specified the animation play back starts and ends at the specified frames. The default is to play back the entire animation.
This renders a picture like if you press the RENDER button in Blender's display buttons (F10) or press F12 directly.
In Blender you can set the draw type for objects individually (ZKEY, SHIFT+ZKEY, or ALT+ZKEY) or for the whole 3D window (DKEY). This function allows you to do the same within Python (mode 1 = bounding box, 2 = wireframe, 3 = solid, 4 = shaded solid, 5 = textured).
This is the same like if you go in Blender to the radiosity buttons and press 'Collect Meshes' and 'GO'.
Start frame for animations
End frame for animations
Current frame for animations
The image width in pixels
The image height in scanlines
Is the same as Blender's AspY / AspX (see display buttons [F10])
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