| Version: 3.2.5

wxFont Overview

A font is an object which determines the appearance of text, primarily when drawing text to a window or device context.

A font is determined by the following parameters (not all of them have to be specified, of course):

Point size | This is the standard way of referring to text size.
Family | Supported families are: wxDEFAULT, wxDECORATIVE, wxROMAN, wxSCRIPT, wxSWISS, wxMODERN. wxMODERN is a fixed pitch font; the others are either fixed or variable pitch.
Style | The value can be wxNORMAL, wxSLANT or wxITALIC.
Weight | The value can be wxNORMAL, wxLIGHT or wxBOLD.
Underlining | The value can be true or false.
Face name | An optional string specifying the actual typeface to be used. If NULL, a default typeface will chosen based on the family.
Encoding | The font encoding (see wxFONTENCODING_XXX constants and the Font Encodings for more details)

Specifying a family, rather than a specific typeface name, ensures a degree of portability across platforms because a suitable font will be chosen for the given font family, however it doesn't allow to choose a font precisely as the parameters above don't suffice, in general, to identify all the available fonts and this is where using the native font descriptions may be helpful - see below.

Under Windows, the face name can be one of the installed fonts on the user's system. Since the choice of fonts differs from system to system, either choose standard Windows fonts, or if allowing the user to specify a face name, store the family name with any file that might be transported to a different Windows machine or other platform.

See also
  wxFont, wxFontDialog

Note
  There is currently a difference between the appearance of fonts on the two platforms, if the mapping mode is anything other than wxMM_TEXT. Under X, font size is always specified in points. Under MS Windows, the unit for text is points but the text is scaled according to the current mapping mode. However, user scaling on a device context will also scale fonts under both environments.

# Native Font Information

An alternative way of choosing fonts is to use the native font description. This is the only acceptable solution if the user is allowed to choose the font using the wxFontDialog because the selected font cannot be described using only the family name and so, if only family name is stored permanently, the user would almost surely see a different font in the program later.

Instead, you should store the value returned by wxFont::GetNativeFontInfoDesc and pass it to wxFont::SetNativeFontInfo later to recreate exactly the same font.

Note that the contents of this string depends on the platform and shouldn't be used for any other purpose (in particular, it is not meant to be shown to the user). Also please note that although the native font information is currently implemented for Windows and Unix (GTK+ and Motif) ports only, all the methods are available for all the ports and should be used to make your program work correctly when they are implemented later.

# Private font information

Sometimes an application needs fonts that are not globally installed on the system. On Macintosh/OSX this can be arranged by placing the desired fonts within the Application Bundle in Contents/Resources/Fonts and using the ATSApplicationFontsPath key to point there. The full details of the procedure there can be found as OSX developer resources. For the GTK+ and Windows ports it is possible to add TrueType fonts from arbitrary locations at run-time using wxFont::AddPrivateFont(). Notice that under MSW this function should be called before creating the first wxGraphicsContext object if you want the private font to be usable from it.