| Version: 3.2.2

Public Member Functions | List of all members
wxUIActionSimulator Class Reference

`#include <wx/uiaction.h>`

## Detailed Description

wxUIActionSimulator is a class used to simulate user interface actions such as a mouse click or a key press.

Common usage for this class would be to provide playback and record (aka macro recording) functionality for users, or to drive unit tests by simulating user sessions.

See the wxUIActionSimulator Sample for an example of using this class.

Since
  2.9.2

##

Library: wxCore

## Public Member Functions

| wxUIActionSimulator ()
| Default constructor. More...
bool | MouseMove (long x, long y)
| Move the mouse to the specified coordinates. More...
bool | MouseMove (const wxPoint &point)
| Move the mouse to the specified coordinates. More...
bool | MouseDown (int button=wxMOUSE_BTN_LEFT)
| Press a mouse button. More...
bool | MouseUp (int button=wxMOUSE_BTN_LEFT)
| Release a mouse button. More...
bool | MouseClick (int button=wxMOUSE_BTN_LEFT)
| Click a mouse button. More...
bool | MouseDblClick (int button=wxMOUSE_BTN_LEFT)
| Double-click a mouse button. More...
bool | MouseDragDrop (long x1, long y1, long x2, long y2, int button=wxMOUSE_BTN_LEFT)
| Perform a drag and drop operation. More...
bool | KeyDown (int keycode, int modifiers=wxMOD_NONE)
| Press a key. More...
bool | KeyUp (int keycode, int modifiers=wxMOD_NONE)
| Release a key. More...
bool | Char (int keycode, int modifiers=wxMOD_NONE)
| Press and release a key. More...
bool | Select (const wxString &text)
| Simulate selection of an item with the given text. More...
bool | Text (const char *text)
| Emulate typing in the keys representing the given string. More...

## Constructor & Destructor Documentation

## ◆ wxUIActionSimulator()

wxUIActionSimulator::wxUIActionSimulator | ( |  | ) |

Default constructor.

## Member Function Documentation

## ◆ Char()

bool wxUIActionSimulator::Char | ( | int | keycode,
|  | int | modifiers = `wxMOD_NONE`
| ) |  |

Press and release a key.

Parameters

  keycode | Key to operate on, as an integer. It is interpreted as a wxKeyCode.
  modifiers | A combination of wxKeyModifier flags to be pressed with the given keycode.

## ◆ KeyDown()

bool wxUIActionSimulator::KeyDown | ( | int | keycode,
|  | int | modifiers = `wxMOD_NONE`
| ) |  |

Press a key.

If you are using modifiers then it needs to be paired with an identical KeyUp or the modifiers will not be released (MSW and macOS).

Parameters

  keycode | Key to operate on, as an integer. It is interpreted as a wxKeyCode.
  modifiers | A combination of wxKeyModifier flags to be pressed with the given keycode.

## ◆ KeyUp()

bool wxUIActionSimulator::KeyUp | ( | int | keycode,
|  | int | modifiers = `wxMOD_NONE`
| ) |  |

Release a key.

Parameters

  keycode | Key to operate on, as an integer. It is interpreted as a wxKeyCode.
  modifiers | A combination of wxKeyModifier flags to be pressed with the given keycode.

## ◆ MouseClick()

bool wxUIActionSimulator::MouseClick | ( | int | button = `wxMOUSE_BTN_LEFT` | ) |

Click a mouse button.

Parameters

  button | Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.

## ◆ MouseDblClick()

bool wxUIActionSimulator::MouseDblClick | ( | int | button = `wxMOUSE_BTN_LEFT` | ) |

Double-click a mouse button.

Parameters

  button | Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.

## ◆ MouseDown()

bool wxUIActionSimulator::MouseDown | ( | int | button = `wxMOUSE_BTN_LEFT` | ) |

Press a mouse button.

Parameters

  button | Button to press. Valid constants are `wxMOUSE_BTN_LEFT`, `wxMOUSE_BTN_MIDDLE`, and `wxMOUSE_BTN_RIGHT`.

## ◆ MouseDragDrop()

bool wxUIActionSimulator::MouseDragDrop | ( | long | x1,
|  | long | y1,
|  | long | x2,
|  | long | y2,
|  | int | button = `wxMOUSE_BTN_LEFT`
| ) |  |

Perform a drag and drop operation.

Parameters

  x1 | x start coordinate, in screen coordinates.
  y1 | y start coordinate, in screen coordinates.
  x2 | x destination coordinate, in screen coordinates.
  y2 | y destination coordinate, in screen coordinates.
  button | Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.

## ◆ MouseMove() [1/2]

bool wxUIActionSimulator::MouseMove | ( | const wxPoint & | point | ) |

Move the mouse to the specified coordinates.

Parameters

  point | Point to move to, in screen coordinates.

## ◆ MouseMove() [2/2]

bool wxUIActionSimulator::MouseMove | ( | long | x,
|  | long | y
| ) |  |

Move the mouse to the specified coordinates.

Parameters

  x | x coordinate to move to, in screen coordinates.
  y | y coordinate to move to, in screen coordinates.

## ◆ MouseUp()

bool wxUIActionSimulator::MouseUp | ( | int | button = `wxMOUSE_BTN_LEFT` | ) |

Release a mouse button.

Parameters

  button | Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.

## ◆ Select()

bool wxUIActionSimulator::Select | ( | const wxString & | text | ) |

Simulate selection of an item with the given text.

This method selects an item in the currently focused wxChoice, wxComboBox, wxListBox and similar controls. It does it by simulating keyboard events, so the behaviour should be the same as if the item was really selected by the user.

Notice that the implementation of this method uses wxYield() and so events can be dispatched from it.

Parameters

  text | The text of the item to select.

Returns
  true if the item text was successfully selected or false if the currently focused window is not one of the controls allowing item selection or if the item with the given text was not found in it.

Since
  3.1.0

## ◆ Text()

bool wxUIActionSimulator::Text | ( | const char * | text | ) |

Emulate typing in the keys representing the given string.

Currently only the ASCII letters are universally supported. Digits and punctuation characters can be used with the standard QWERTY (US) keyboard layout but may not work with other layouts.

Parameters

  text | The string, containing only US ASCII characters, to type.