#include <Wt/WApplication.h>
#include <Wt/WServer.h>
#include "HangmanGame.h"
#include "Session.h"
Go to the source code of this file.
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std::unique_ptr< WApplication > | createApplication (const WEnvironment &env) |
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int | main (int argc, char **argv) |
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◆ createApplication()
std::unique_ptr< WApplication > createApplication |
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const WEnvironment & |
env | ) |
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Definition at line 15 of file hangman.C.
16{
17 auto app = std::make_unique<WApplication>(env);
18
19 app->setTitle("Hangman");
20
21 app->messageResourceBundle().use(app->appRoot() + "strings");
22 app->messageResourceBundle().use(app->appRoot() + "templates");
23
24 app->useStyleSheet("css/hangman.css");
25
27
28 return app;
29}
◆ main()
int main |
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int |
argc, |
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char ** |
argv |
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) |
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Definition at line 32 of file hangman.C.
33{
34 try {
35 WServer server(argc, argv, WTHTTP_CONFIGURATION);
36
38
40
41 server.run();
42 } catch (WServer::Exception& e) {
43 std::cerr << e.what() << std::endl;
44 } catch (std::exception &e) {
45 std::cerr << "exception: " << e.what() << std::endl;
46 }
47}
static void configureAuth()
std::unique_ptr< WApplication > createApplication(const WEnvironment &env)